Game Event Script guides
This directory contains non-normative learning material: introductions, tutorials, recipes, examples, and integration guidance.
Guides optimize for understanding and may omit edge cases. Exact behavior is defined only by the documents linked from the documentation index. A guide must not introduce syntax, API behavior, or runtime guarantees that are absent from the owning specification.
Start here
- Learn Game Event Script: run a script, work with values and collections, and connect message-driven rules.
- Embed GES in C#: install packages, compile a rule, receive its output and manage the host lifecycle.
- Embed GES in Swift: add SwiftPM products, run the same rule and bind native data.
These guides track the development checkout. Unreleased features are marked; consult the changelog when targeting a published release.
Instruction-level experiments
- Inline assembly: explicit instructions, register scopes, symbolic calls and the runnable experiment.
Distribution
- Platform support and release evidence distinguishes Conformance, package consumption and native CLI verification by target.
- Library packages and releases describes public NuGet/SwiftPM products, Xcode consumption and the shared release procedure.
- C# distribution describes reproducible NuGet, symbol, and DLL artifacts, the Unity DLL path, and the guarded release workflow.
- CLI tool
describes the current
dotnet gesentry point and local .NET tool installation.
The Swift CLI guide
describes the native ges command, installation and terminal console.
Clean build outputs
./scripts/clean.sh --dry-run # Preview directories and file-data sizes../scripts/clean.sh # Delete all known repository build outputs../scripts/clean.sh --artifacts-only # Delete only artifacts (also accepts --dry-run).The script requires Python 3 and works from any directory. It removes artifacts,
root-level bin/obj/TestResults/.build, C# bin/obj/TestResults directories,
and SwiftPM .build directories. This includes generated packages, reports,
benchmark runs, local tool installations and Xcode outputs stored under artifacts.
Build and test scripts recreate their outputs on the next run.
Tracked content makes cleanup fail before any deletion. Symbolic output-directory
links are skipped, and links inside deleted outputs are never followed. Sources,
Conformance fixtures/references, Git data, .swiftpm/IDE configuration, global
package caches and tools installed outside this repository remain intact. Stop
running builds, tests and Xcode indexing before cleaning. If a directory becomes
nonempty during deletion, cleanup retries up to three times. Persistent failures
are reported with a nonzero exit status after the other output directories have
been processed; they are never counted as successfully removed. Verify cleanup safety with
python3 scripts/test-clean.py; these tests use disposable directories.